I’ve been working on a voxel game recently, because I wanted to learn about P3D and 3d game development. Coding this game was really fun, and I learned a lot about 3d game development in the process.
Features:
-
Infinite, non-repeating perlin noise terrain generation.
-
Low memory usage
-
High performance (60 FPS or higher)
-
can generate up to 18,446,744,073,709,551,616 different worlds
-
Block breaking and placing
-
Simple biome implementation
-
GUI and directional lighting
-
Trees, water, flowers, and tall grass!
NOTE: there is a bug where the terrain may have some gaps.
Snapshots: