The code example below inscribes a circle within a square.
In the result however, the circle is moved one point up and one point left, relative to the square.
Check the picture: The borderless circle is tipping over the center of the left and up boundaries of the square, while staying clean of the right and bottom ones.
I tried to change the radius and the center, to use rounded coordinates, etc. yet the effect persists.
Q: Am I doing anything wrong? Otherwise how to address this issue “cleanly”?
glv, I appreciate the quick, detailed and experimented reply.
Like you, I suspect it is an artifact of the renderer. Thanks to your suggestion, it’s proven: Using “size(500,500,P3D)” does avoid the artifact, at least in the original case. Now I know it’s not my fault
Thank you!