 # A more accurate approach to calculating text width & text height

Originally posted on SO, but should be relevant here too.

Using the inbuilt functions `textWidth()`, `textAscent()`, and `textDescent()` are an easy way to get a good approximate result for the height and width of a string, but they are not exact.

Why?

• `textAscent()` returns text height above the line based on the letter 'd’
• `textDescent()` returns text height below the line based on the letter ‘p’.
• `textWidth()` includes glyph whitespace (aka padding; ideally we want to ignore this for the first and last characters)

`textAscent() + textDescent()` therefore measures the maximum height of a string in a given font and font size, and not the height of a specific string. In other words, if your text doesn’t include both ‘d’ and ‘p’ characters, then using these methods to determine text height will overestimate the result (as we see in Kevin’s screenshot).

## Getting the exact height

We can use this approach to get an exact result for height:

1. Get a vector representation of each character
2. Iterate over the vector’s vertices, finding:
• The vertex with highest Y position
• The vertex with lowest Y position
3. Subtract the highest Y position from the lowest Y position to return actual string height

### Code Example

Note you’ll need to explicitly create a `PFont` for this.

``````String string = "Hello world";

PFont font = createFont("Arial", 96, true); // arial, size 96
textFont(font);

float minY = Float.MAX_VALUE;
float maxY = Float.NEGATIVE_INFINITY;

for (Character c : string.toCharArray()) {
PShape character = font.getShape(c); // create character vector
for (int i = 0; i < character.getVertexCount(); i++) {
minY = min(character.getVertex(i).y, minY);
maxY = max(character.getVertex(i).y, maxY);
}
}

final float textHeight = maxY - minY;
``````

Result

(Note we’re still using `textWidth()` for width here)

``````text(string, mouseX, mouseY);
rect(mouseX, mouseY, textWidth("Hello world"), -textHeight);
`````` ## Getting the exact width

### Code Example

``````String string = "Hello world";

PFont font = createFont("Arial", 96, true); // arial, size 96
textFont(font);

float textWidth = textWidth(string); // call Processing method

whitespace = (font.width(string.charAt(string.length() - 1)) * font.getSize()
- font.getGlyph(string.charAt(string.length() - 1)).width) / 2;
textWidth -= whitespace; // subtract whitespace of last character

whitespace = (font.width(string.charAt(0)) * font.getSize() - font.getGlyph(string.charAt(0)).width) / 2;
textWidth -= whitespace; // subtract whitespace of first character
``````

Result

(Putting the two together…)

``````text(string, mouseX, mouseY);
rect(mouseX + whitespace, mouseY, textWidth, -textHeight);
`````` ### Y-Axis Alignment

A rectangle drawn around `"Hello world"` happens to be aligned because none of the glyphs descend below the baseline.

With a string like `@#'pdXW\`, both `@` and `p` descend below the baseline such that the rectangle, although it is the correct height, is out of alignment with the string on the y-axis, as below: A programmatic way to determine the y-offset would be to find the Y-coordinate of the lowest (although remember Processing’s y-axis extends downwards so we’re actually looking for the highest value) vertex . Fortunately, this was calculated as part of finding the exact height.

We can simply use the `maxY` value that was calculated there to offset the text bounding box.

Result

``````text(string, mouseX, mouseY);
rect(mouseX + whitespace, mouseY + maxY, textWidth, -textHeight);
`````` 3 Likes

To compare, the naive approach…

``````text(string, mouseX, mouseY);
rect(mouseX, mouseY, textWidth(string), -textAscent() + textDescent());
``````

…looks like this: Oh hang on. I tried the code and think I found a bug… in adapting it slightly it doesn’t work anymore.

``````String string = "Hello @world";
float whitespace;
float textWidth;
float textHeight;
float minY;
float maxY;

void setup() {
size(800, 800);
noFill();
stroke(255, 0, 0);

PFont font = createFont("Arial", 96, true); // arial, size 96
textFont(font);
textWidth = textWidth(string); // call Processing method

float minY = Float.MAX_VALUE;
float maxY = Float.NEGATIVE_INFINITY;

for (Character c : string.toCharArray()) {
PShape character = font.getShape(c); // create character vector
for (int i = 0; i < character.getVertexCount(); i++) {
minY = min(character.getVertex(i).y, minY);
maxY = max(character.getVertex(i).y, maxY);
}
}

textHeight = maxY - minY;

whitespace = (font.width(string.charAt(string.length() - 1)) * font.getSize()
- font.getGlyph(string.charAt(string.length() - 1)).width) / 2;
textWidth -= whitespace; // subtract whitespace of last character

whitespace = (font.width(string.charAt(0)) * font.getSize() - font.getGlyph(string.charAt(0)).width) / 2;
textWidth -= whitespace; // subtract whitespace of first character

}

void draw() {
background(0);
float theX = 100;
float theY = 200;

text(string, theX, theY);

fill(#E5FA08);
ellipse(theX, theY, 4, 4);

noFill();
stroke(#FA085D);
rect(theX + whitespace, theY + maxY, textWidth, -textHeight);
}
``````

The bug is with your code. You’re assigning to a second `maxY` variable scoped within `setup()`, and not the one which `theY + maxY` references. OH YES. DUR!!!

Thank you, thank you, thank you…