I’m so confused. I can’t seem to get anything to render shaded. Everything is just a flat color with no specular or diffusion.
Here is a simple example with one sphere:
void setup() {
size(1000,1000,P3D);
background(0);
lights();
sphereDetail(30);
}
void draw() {
fill(192);
noStroke();
pushMatrix();
translate(width/2,height/2,0);
sphere(100);
popMatrix();
}
Just creates this flat grey circle:
I have tried adding directional lights, spot lights, changing the camera’s perspective, changing the sphere level of detail, and other shapes.
What am I doing wrong?