3D Perlin noise in Processing

That’s so exciting!! Thank you again!! :pray::pray::pray::pray:

If anyone is interested, I found the second code in this thread via Tim Rodenbröker!

Rasterize 3d image - Tim Rodenbröker

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@asymmetric
Hi
You can find the same here and much more stuff to learn in to easy explanation

https://funprogramming.org/

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Hi @jafal! Thank you, I’m going to check those tutorials out today!

Hi @mnse ! One more question… is it possible to create a height map/ grid that reacts to a 3D primitive? Like a sphere or a rectangle?

Hi @asymmetric,

Don’t know what you mean.
Do you mean to apply the height informations to a sphere surface, or s.th. like this ?
Rectangle is 2D not 3D… Guess you mean cube !? :wink:

Or something like ie. cloth simulation ?
20220704_210248

Cheers
— mnse

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Hi @jafal! Thank you, I will play around with the terrain code via github that you provided!

Hi @mnse! I meant is it possible to do essentially the same code but with a 3D object? To clarify, can I have an image interact with a mesh object such as a cube? Can I use the heightmap to sculpt the mesh surface of 3D geometry like the following image? Then 3D print the end product?

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This topic may be of interest:

:)

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As written once before …

The exercise now is, with all that examples and suggestions from above, to learn/practise/work out that way your dreams may come true. :slight_smile:

Cheers
— mnse

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You can for example, sample a random value (using perlin noise) at each vertex of you 3D shape and then displace it alongside its normal.

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