That’s so exciting!! Thank you again!!
If anyone is interested, I found the second code in this thread via Tim Rodenbröker!
@asymmetric
Hi
You can find the same here and much more stuff to learn in to easy explanation
Hi @jafal! Thank you, I’m going to check those tutorials out today!
Hi @mnse ! One more question… is it possible to create a height map/ grid that reacts to a 3D primitive? Like a sphere or a rectangle?
Hi @asymmetric,
Don’t know what you mean.
Do you mean to apply the height informations to a sphere surface, or s.th. like this ?
Rectangle is 2D not 3D… Guess you mean cube !?
Or something like ie. cloth simulation ?
Cheers
— mnse
Hi @jafal! Thank you, I will play around with the terrain code via github that you provided!
Hi @mnse! I meant is it possible to do essentially the same code but with a 3D object? To clarify, can I have an image interact with a mesh object such as a cube? Can I use the heightmap to sculpt the mesh surface of 3D geometry like the following image? Then 3D print the end product?
This topic may be of interest:
:)
As written once before …
The exercise now is, with all that examples and suggestions from above, to learn/practise/work out that way your dreams may come true.
Cheers
— mnse
You can for example, sample a random value (using perlin noise) at each vertex of you 3D shape and then displace it alongside its normal.