I have collected 3 sketch in one
1 * 6.2: Two Loops / Grid Exercise - Processing Tutorial - YouTube
type or paste code here
2 How to "project" or "map" 2D shapes or images on 3D terrain - Processing 2.x and 3.x Forum
3 Chrisir
December 2015 edited December 2015 Answer ✓
PImage img;
int cols, rows;
int scl = 26;
int w = 2800;
int h = 2600;
float ax, ay;
int videoScale =14;
int cols1, rows1;
//int sphereMy ;
void setup() {
size(1200, 1000, OPENGL);
// rectMode(CENTER);
String http = "http://";
img = loadImage( http + "www.tfguy44.com/MyIcon1.PNG");
//img = loadImage( "MyIcon1.png");
cols = w / scl;
rows = h/ scl;
//cols1 = width/videoScale;
// rows1 = height/videoScale;
rows1 = 222/videoScale;
cols1 = 222/videoScale;
texture(img);
}
void draw() {
background(0);
lights();
translate(width/2, height/2, 0);
scale(1.5);
rotateY(map(mouseX, 0, width, -PI, PI));
rotateX(-map(mouseY, 0, height, -PI, PI));
//point(455, 434, 122);
for (int u=0; u<1; u+=1) {
sphereMy(20-u, 10-u, 111-u);
}
// stroke(255, 0, 0);
// fill(255, 0, 0, 128);
// noStroke();
noFill();
stroke(255, 255, 255);
// fill(0, 0, 255, 128);
plane();
// stroke(0, 255, 0);
// fill(0, 255, 0, 128);
rotateX(HALF_PI);
//noStroke();
// noFill();
stroke(255, 255, 255);
//fill(0, 0, 255, 128);
plane();
// NoStrok();
// noStroke();
// noFill();
stroke(255, 255, 255);
//fill(255, 255, 255);
rotateY(HALF_PI);
plane();
}
void plane() {
//for (int f=-6; f<7; f++) {
// for (int c=-6; c<7; c++) {
// rect(10*c, 10*f, 10, 10);
for (int k = 0; k < cols1; k++) {
// Begin loop for rows
for (int j = 0; j < rows1; j++) {
// Scaling up to draw a rectangle at (x,y)
int g = k*videoScale;
int t = j*videoScale;
// fill(255);
//stroke(0);
// For every column and row, a rectangle is drawn at an (x,y) location scaled and sized by videoScale.
rect(g, t, videoScale, videoScale);
}
}
}
//void sphereMy(float s, float d, float w) {
void sphereMy(float l, float r, float e) {
lights();
background(4);
pushMatrix();
noStroke();
// fill(255, 111, 11);
translate(r, l, e);
sphere (2);
// translate(width/2, height/2);
// rotateY(map(mouseX, 0, width, -PI, PI));
//rotateX(map(mouseY, 0, width, -PI, PI));
scale(0.09);
translate(-w/12, -h/12);
for (int y = 0; y < rows-1; y++) {
beginShape(TRIANGLE_STRIP);
texture(img);
for (int x = 0; x < cols; x++) {
ax = map(x, 0, cols, 0, img.width);
ay = map(y, 0, rows, 0, img.height);
vertex(x*scl, y*scl, map(brightness(img.get(int(ax), int(ay))), 320, 255, 0, 200), ax, ay );
ax = map(x, 0, cols, 0, img.width);
ay = map(y+1, 0, rows, 0, img.height);
vertex(x*scl, (y+1)*scl, map(brightness(img.get(int(ax), int(ay))), 320, 255, 0, 200), ax, ay );
//rect(x*scl, y*scl, scl, scl);
}
endShape();
}
popMatrix();
}