hi Hamoid! So… Is it a bug? I mean a certain color should be rendered equally both in 3d and 2d right? And is there a way to get the colors I want? thanks!
I think it may be a bug. If you were only using transparency to achieve different darknesses (and you don’t actually need transparency) you could use something like
I just ran into this same problem, trying to draw transparent black rects over a shader graphic. It doesn’t look black it looks gray where would I look to fix this?
In the meantime I’ve had to resort to creating a black transparent png and drawing that instead of a rect…not ideal.