# Weird tearing in animations in renderers other than P2D

**URL:** <https://discourse.processing.org/t/weird-tearing-in-animations-in-renderers-other-than-p2d/26061>\
**Category:** Processing\
**Created:** [December 8, 2020, 8:30pm UTC](https://discourse.processing.org/t/weird-tearing-in-animations-in-renderers-other-than-p2d/26061 "2020-12-08T20:30:29Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![papaboo](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/papaboo/32/11236_2.png) [@papaboo](https://discourse.processing.org/u/papaboo)\
**Post date:** [December 8, 2020, 8:30pm UTC](https://discourse.processing.org/t/weird-tearing-in-animations-in-renderers-other-than-p2d/26061/1 "2020-12-08T20:30:29Z")

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If I ever try an animation in default renderer or FX2D, I get weird animation tearing like it tries to restrict the motion to the pixel grid, even in 60fps.When I use OpenGL, that’s not happening.

I’m not sharing a code because all the animation I’m making ends up having this tearing effect. Does anyone know why?

I’m using Windows 10.  
I’ll provide screen recording when I can.
