# Visual with 'forces' + musical accompaniment

**URL:** <https://discourse.processing.org/t/visual-with-forces-musical-accompaniment/8521>\
**Category:** Gallery\
**Created:** [February 18, 2019, 11:49pm UTC](https://discourse.processing.org/t/visual-with-forces-musical-accompaniment/8521 "2019-02-18T23:49:36Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![intermoon](https://avatars.discourse-cdn.com/v4/letter/i/a87d85/32.png) [@intermoon](https://discourse.processing.org/u/intermoon)\
**Post date:** [February 18, 2019, 11:49pm UTC](https://discourse.processing.org/t/visual-with-forces-musical-accompaniment/8521/1 "2019-02-18T23:49:36Z")

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I’ve been leaning the ropes of Processing and attempting to create visuals that fit the aesthetic of my electronic music instrumentals. This is my first post on this forum since I’ve started my Processing journey; I’d love to hear what you folks think. Cheers!

 ![movment_008408%20copy](https://canada1.discourse-cdn.com/flex036/uploads/processingfoundation1/original/2X/a/a8517ca6bde54dc7c67a9beb0e3a698919dc86b5.jpeg)

[5X5 - condenser (Processing Visual)](https://www.youtube.com/watch?v=Htbb33UdhS8&t=66s)

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**Author:** ![jeremydouglass](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/jeremydouglass/32/20_2.png) [@jeremydouglass](https://discourse.processing.org/u/jeremydouglass)\
**Post date:** [February 20, 2019, 10:46pm UTC](https://discourse.processing.org/t/visual-with-forces-musical-accompaniment/8521/2 "2019-02-20T22:46:07Z")

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Beautiful – thank you for sharing it! Very subtle layered rotating / folding motion, with a nice sense of depth.

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**Author:** ![intermoon](https://avatars.discourse-cdn.com/v4/letter/i/a87d85/32.png) [@intermoon](https://discourse.processing.org/u/intermoon)\
**Post date:** [February 23, 2019, 7:00pm UTC](https://discourse.processing.org/t/visual-with-forces-musical-accompaniment/8521/3 "2019-02-23T19:00:03Z")

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Thanks! Appreciate you checking it out! I’m working on a new sketch at the moment-

I’m having trouble figuring out a way to update a particle system class’s location on the screen. Would you possibly have any ideas as to how this might be achieved? Thanks in advance, Cheers.

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**Author:** ![jeremydouglass](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/jeremydouglass/32/20_2.png) [@jeremydouglass](https://discourse.processing.org/u/jeremydouglass)\
**Post date:** [February 23, 2019, 7:24pm UTC](https://discourse.processing.org/t/visual-with-forces-musical-accompaniment/8521/4 "2019-02-23T19:24:26Z")

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> [@intermoon](#):
>
> a way to update a particle system class’s location on the screen.

This is not clear. Share your code? Just a very simple MCVE showing an example particle system instance, and explaining what you mean by wanting to “update … location.”

Note that you don’t (usually) update the location of a _class_ – you update the object, e.g. `myParticleSystem.move(x, y); myParticleSystem.draw();`

You can also leave all particle system objects rooted at 0,0, but wrap location management around the objects – so: `pushMatrix(); translate(x, y); myParticleSystem.draw(); popMatrix();`
