# Uncap frameRate in Processing 3

**URL:** <https://discourse.processing.org/t/uncap-framerate-in-processing-3/19805>\
**Category:** Coding Questions\
**Created:** [April 15, 2020, 3:14pm UTC](https://discourse.processing.org/t/uncap-framerate-in-processing-3/19805 "2020-04-15T15:14:10Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![henrylang](https://avatars.discourse-cdn.com/v4/letter/h/439d5e/32.png) [@henrylang](https://discourse.processing.org/u/henrylang)\
**Post date:** [April 15, 2020, 3:14pm UTC](https://discourse.processing.org/t/uncap-framerate-in-processing-3/19805/1 "2020-04-15T15:14:10Z")

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Hello, I am making a prototype for drifty car physics, and I though it would be cool to be able to uncap the framerate of the sketch. When using `frameRate(1000);`, I get over 400 FPS, but it speeds up all of the objects and such. Is there anyway to implement delta-time so that if my FPS ever goes under or above 60, the objects will move at the same speed?

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**Author:** ![Chrisir](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/chrisir/32/45_2.png) [@Chrisir](https://discourse.processing.org/u/Chrisir)\
**Post date:** [April 15, 2020, 3:38pm UTC](https://discourse.processing.org/t/uncap-framerate-in-processing-3/19805/2 "2020-04-15T15:38:22Z")

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> [@henrylang](#):
>
> `frameRate(1000);`

Hello!

And welcome to the forum!

Great to have you here!

What about  
`frameRate(60);`?

Wouldn’t that be the maximum?

Read also: [http://www.lagers.org.uk/how-to-ps/ht-anim-01/index.html](http://www.lagers.org.uk/how-to-ps/ht-anim-01/index.html)

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**Author:** ![henrylang](https://avatars.discourse-cdn.com/v4/letter/h/439d5e/32.png) [@henrylang](https://discourse.processing.org/u/henrylang)\
**Post date:** [April 15, 2020, 3:42pm UTC](https://discourse.processing.org/t/uncap-framerate-in-processing-3/19805/3 "2020-04-15T15:42:24Z")

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Hello, Chrisir! Good to be here. This was exactly what I was looking for!
