# The Rainy Battle: New game made with Processing for Android published on Google Play

**URL:** <https://discourse.processing.org/t/the-rainy-battle-new-game-made-with-processing-for-android-published-on-google-play/5877>\
**Category:** Gallery\
**Created:** [November 24, 2018, 5:06am UTC](https://discourse.processing.org/t/the-rainy-battle-new-game-made-with-processing-for-android-published-on-google-play/5877 "2018-11-24T05:06:57Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![brunoruchiga](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/brunoruchiga/32/2235_2.png) [@brunoruchiga](https://discourse.processing.org/u/brunoruchiga)\
**Post date:** [November 24, 2018, 5:06am UTC](https://discourse.processing.org/t/the-rainy-battle-new-game-made-with-processing-for-android-published-on-google-play/5877/1 "2018-11-24T05:06:58Z")

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Hello, everyone!

I’d like to share a new game I made with **Processing** and **Processing for Android** , and it’s now [published on Google Play](https://play.google.com/store/apps/details?id=com.brunoruchiga.batalhachuvosa). It was created for a Game Jam, based on the theme “rain”. I’ve been working on it for the last two weeks, and I would be glad if you could play it and enjoy! It’s available in english and portuguese, with single-player and local multiplayer modes. It also has a [version downloadable for Windows](https://brunoruchiga.itch.io/batalha-chuvosa).

Feedback, questions and suggestions are welcome! Thanks everyone!

* * *

## Play now: [B-RU The Rainy Battle - Google Play](https://play.google.com/store/apps/details?id=com.brunoruchiga.batalhachuvosa)

[![5fWUKE%5B1%5D](https://canada1.discourse-cdn.com/flex036/uploads/processingfoundation1/original/2X/2/294eabc67bf25b9cc37a0be6b39035528504899c.png)](https://play.google.com/store/apps/details?id=com.brunoruchiga.batalhachuvosa)

> <https://play.google.com/store/apps/details?id=com.brunoruchiga.batalhachuvosa>
>
> A rainy battle between two rival clouds.
> 
> Single-player and local multiplayer modes.
> 
> Created by Bruno Ruchiga. Built with Processing and Processing for Android. Made originally for the 8th Game Jam Santa Maria, with the theme "rain".
> 
> Santa Maria, RS, Brazil. 2018...

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**Author:** ![jeremydouglass](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/jeremydouglass/32/20_2.png) [@jeremydouglass](https://discourse.processing.org/u/jeremydouglass)\
**Post date:** [November 24, 2018, 11:00pm UTC](https://discourse.processing.org/t/the-rainy-battle-new-game-made-with-processing-for-android-published-on-google-play/5877/2 "2018-11-24T23:00:40Z")

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Fun!

My suggestion would be to add a territory-control element – if you first grow orange flowers someplace, then red flowers can’t grow within a certain distance of that spot. That means that enemy rain is either wasted when passing over that territory or it increases your flowers rather than the enemy’s flowers.

This would add a tactical element to the game and also make it more clear who won – right now with the flowers all mixed together it is a bit hard to tell.

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**Author:** ![brunoruchiga](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/brunoruchiga/32/2235_2.png) [@brunoruchiga](https://discourse.processing.org/u/brunoruchiga)\
**Post date:** [November 25, 2018, 12:52am UTC](https://discourse.processing.org/t/the-rainy-battle-new-game-made-with-processing-for-android-published-on-google-play/5877/3 "2018-11-25T00:52:13Z")

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Good suggestion! Thanks!

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**Author:** ![brunoruchiga](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/brunoruchiga/32/2235_2.png) [@brunoruchiga](https://discourse.processing.org/u/brunoruchiga)\
**Post date:** [November 26, 2018, 2:20am UTC](https://discourse.processing.org/t/the-rainy-battle-new-game-made-with-processing-for-android-published-on-google-play/5877/4 "2018-11-26T02:20:27Z")

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New updates:

Now it’s also possible to **[try it directly in the browser](http://brunoruchiga.com/rain/play/)** thanks to [Processing.js](http://processingjs.org), and it has a new website:

> **[Game: The Rainy Battle – Bruno Ruchiga](https://brunoruchiga.com/rain/)**
>
> Free game with local multiplayer and single-player modes. For Android, PC e web. Play now!

And I made a trailer. The images were captured in Processing with a fake “camera” following the AI players. The movement of the camera was made with translate(), rotate() and noise(). Exported with saveFrame() and edited later with Adobe Premiere Pro. The end result:

[![](https://img.youtube.com/vi/jVotjPpBRcw/maxresdefault.jpg "Trailer - The Rainy Battle") ](https://www.youtube.com/watch?v=jVotjPpBRcw)
