# Texture() using image. Not working on Android Mode

**URL:** <https://discourse.processing.org/t/texture-using-image-not-working-on-android-mode/42684>\
**Category:** Processing for Android\
**Created:** [August 31, 2023, 4:28am UTC](https://discourse.processing.org/t/texture-using-image-not-working-on-android-mode/42684 "2023-08-31T04:28:23Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Isaidtrader](https://avatars.discourse-cdn.com/v4/letter/i/49beb7/32.png) [@Isaidtrader](https://discourse.processing.org/u/Isaidtrader)\
**Post date:** [August 31, 2023, 4:28am UTC](https://discourse.processing.org/t/texture-using-image-not-working-on-android-mode/42684/1 "2023-08-31T04:28:23Z")

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I want to create “Pixel Art Games” for Android. In Java Mode it worked (even I could rotate the image using the P2D \> loadImage() \> beginShape() \> texture() \> vertex()… ), but when I upscaled the image using vertex()… it looks blurry(which is another problem))

Texture() with image, is completely not working in Android Mode. HELP!.

Processing 4.3.3 with latest Android Mode

My Android device is Android 10

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<div class="post-metadata">

**Author:** ![AniManOtaku](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/animanotaku/32/18733_2.png) [@AniManOtaku](https://discourse.processing.org/u/AniManOtaku)\
**Post date:** [August 31, 2023, 11:22am UTC](https://discourse.processing.org/t/texture-using-image-not-working-on-android-mode/42684/2 "2023-08-31T11:22:04Z")

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Why do you use texture()?¿  
I there a reason for it? You could just use image()

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<div class="post-metadata">

**Author:** ![Isaidtrader](https://avatars.discourse-cdn.com/v4/letter/i/49beb7/32.png) [@Isaidtrader](https://discourse.processing.org/u/Isaidtrader)\
**Post date:** [August 31, 2023, 3:10pm UTC](https://discourse.processing.org/t/texture-using-image-not-working-on-android-mode/42684/3 "2023-08-31T15:10:50Z")

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Using Rotate() or Translate() or Scale() is slow and I have no parameters if I need more than 1000 sprites with his own life

```auto
beginShape()
texture(img);
vertex(x1,y1, 0,0):
vertex(x2,y2, 1,0);
vertex(x3,y3, 1,1);
vertex(x4,y4, 0,1);
endShape();

```

using vertex() give me better parameters. I can increase the texture image, rotate, move, scale, blend, collisions with other sprites. Everything by just using the vertex x, y.
