# Text seems jittery when moving in a circular pattern

**URL:** <https://discourse.processing.org/t/text-seems-jittery-when-moving-in-a-circular-pattern/19548>\
**Category:** Coding Questions\
**Created:** [April 8, 2020, 4:17pm UTC](https://discourse.processing.org/t/text-seems-jittery-when-moving-in-a-circular-pattern/19548 "2020-04-08T16:17:42Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![glv](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/glv/32/18785_2.png) [@glv](https://discourse.processing.org/u/glv)\
**Post date:** [April 9, 2020, 4:22pm UTC](https://discourse.processing.org/t/text-seems-jittery-when-moving-in-a-circular-pattern/19548/8 "2020-04-09T16:22:32Z")

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Thank you for the kind words. I have to work hard at it just like everyone else.

Your topic was a nice distraction for me and I have come across jitter and hiccups before.

This may be of interest to you:

> [@FrameRate hiccups](https://discourse.processing.org/t/framerate-hiccups/11947):
>
> I have experienced hiccups in my animations at the start of my animations and trying to understand why this happens. Is it Processing, Java or other? I have reduced it down to a simple example that displays frameRates below a threshold of 54 fps: float threshold = 54; // fps int y = 100; // spacing for text void setup() { size(700, 750, P3D); background(0); textSize(24); } void draw() { // background(0); float temp = frameRate; if (temp \< threshold) { pr…

Stay well!

`:)`

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