Text partly invisible with P3D renderer

I can reproduce it. First, without trying, I thought it was a depth issue (something occluding the text).

But it’s not the case. I believe it’s some kind of memory / buffer limitation.

The good news is that for me it works by doing this:

  textLayer.textFont(createFont(sfont, mainFontSize, true, 
    new char[] {'C', 'a', 'l', 'i', 'f', 'o', 'r', 'n'}));

So I limit the character set and that makes it work.

BTW. I’m using a GTX 1060. I’m not sure an integrated graphics card could handle 6000x4000.

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