# Text display has gone "Fuzzy"

**URL:** https://discourse.processing.org/t/text-display-has-gone-fuzzy/28694
**Category:** Processing for Android
**Created:** [March 21, 2021, 10:31am UTC](https://discourse.processing.org/t/text-display-has-gone-fuzzy/28694 "2021-03-21T10:31:20Z")
**Posts on this page:** 1
**Showing post:** 13

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### Author: ![raron](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/raron/32/13651_2.png) [@raron](https://discourse.processing.org/u/raron)
#### Post date: [March 24, 2021, 4:17pm UTC](https://discourse.processing.org/t/text-display-has-gone-fuzzy/28694/13 "2021-03-24T16:17:26Z")

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I remembered a similar thread, maybe it will help:

> [@Blurry Text Solution](https://discourse.processing.org/t/blurry-text-solution/11293):
>
> I was using different text sizes in a recent project and was getting blurry fonts. I solve this issue by setting the largest text size in setup() and problem solved! Here is the code I used to test this: /\* Project: Blurry Text Author: GLV Date: 2019-05-15 Version: 01 \*/ void settings() { size(1024, 768, P3D); } void setup() { textSize(128); // Set to largest text size used to prevent blurring of text } void draw() { background(0); text24(); t…

It’s for P3D, maybe it works for P2D on android as well? The solution was to set “textSize” to the largest text size in setup():  
`(textSize 128)`

I’ve also encountered the issue that the font size (or possibly the kerning?) was a bit different between OS’es, unless set specifically with “textSize()”. I only tried it on Linux and Windows.

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