# SpaceShooter game

**URL:** <https://discourse.processing.org/t/spaceshooter-game/10756>\
**Category:** Gallery\
**Created:** [April 29, 2019, 1:14pm UTC](https://discourse.processing.org/t/spaceshooter-game/10756 "2019-04-29T13:14:16Z")\
**Posts on this page:** 10\
**Page:** 1

<div class="post-metadata">

**Author:** ![LittleBoxes](https://avatars.discourse-cdn.com/v4/letter/l/ee59a6/32.png) [@LittleBoxes](https://discourse.processing.org/u/LittleBoxes)\
**Post date:** [April 29, 2019, 1:14pm UTC](https://discourse.processing.org/t/spaceshooter-game/10756/1 "2019-04-29T13:14:16Z")

</div>

Hello,

Here is my second attempt to make a game with P5js (my first was a classic Pong game)  
This is an another old style game. Work in progress…

Many ideas waiting for code

![SP-1](https://canada1.discourse-cdn.com/flex036/uploads/processingfoundation1/original/2X/4/47fbe9af65e3a6a45ad0242e64c16cc227813f60.png) ![SP-2](https://canada1.discourse-cdn.com/flex036/uploads/processingfoundation1/original/2X/b/b8a9a27b9e5fbd58f8d47371362a8c59dc715e59.png)

My repo, [Github](https://github.com/LittleB0xes/SpaceShooter-P5js), for those who want to try it

Edit :  
Direct link : [SpaceShooter](http://www.coffeegame.fr)

---

<div class="post-metadata">

**Author:** ![hotfooted](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/hotfooted/32/3670_2.png) [@hotfooted](https://discourse.processing.org/u/hotfooted)\
**Post date:** [April 29, 2019, 3:35pm UTC](https://discourse.processing.org/t/spaceshooter-game/10756/2 "2019-04-29T15:35:51Z")

</div>

if you download the repository and launch the index it never loads due to CORS. i’m not sure what the intended method of play is but i would think what i did would be it. perhaps it would be good to put a version up on [https://editor.p5js.org](https://editor.p5js.org) for people to play.

edit: btw the screenshots look cool.

---

<div class="post-metadata">

**Author:** ![LittleBoxes](https://avatars.discourse-cdn.com/v4/letter/l/ee59a6/32.png) [@LittleBoxes](https://discourse.processing.org/u/LittleBoxes)\
**Post date:** [April 29, 2019, 4:18pm UTC](https://discourse.processing.org/t/spaceshooter-game/10756/3 "2019-04-29T16:18:05Z")

</div>

Good idea editor.p5js

Here it’s : [SpaceShooter](https://editor.p5js.org/LittleBoxes/sketches/6HbK5ygGT) // Edit : old version, out of date…

The space ship sprites came from [https://opengameart.org/](https://opengameart.org/)

---

<div class="post-metadata">

**Author:** ![jb4x](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/jb4x/32/789_2.png) [@jb4x](https://discourse.processing.org/u/jb4x)\
**Post date:** [April 29, 2019, 5:05pm UTC](https://discourse.processing.org/t/spaceshooter-game/10756/4 "2019-04-29T17:05:55Z")

</div>

I like it, really cool game !

Bravo ! =)

---

<div class="post-metadata">

**Author:** ![LittleBoxes](https://avatars.discourse-cdn.com/v4/letter/l/ee59a6/32.png) [@LittleBoxes](https://discourse.processing.org/u/LittleBoxes)\
**Post date:** [April 29, 2019, 6:52pm UTC](https://discourse.processing.org/t/spaceshooter-game/10756/5 "2019-04-29T18:52:38Z")

</div>

Merci beaucoup 😉  
I still have a lot of ideas to implement (boss, life bonus, weapon bonus, some level more…)

---

<div class="post-metadata">

**Author:** ![Skys](https://avatars.discourse-cdn.com/v4/letter/s/9d8465/32.png) [@Skys](https://discourse.processing.org/u/Skys)\
**Post date:** [May 5, 2019, 11:19am UTC](https://discourse.processing.org/t/spaceshooter-game/10756/6 "2019-05-05T11:19:32Z")

</div>

Sorry I hit the wrong butten. but i have to take look

---

<div class="post-metadata">

**Author:** ![LittleBoxes](https://avatars.discourse-cdn.com/v4/letter/l/ee59a6/32.png) [@LittleBoxes](https://discourse.processing.org/u/LittleBoxes)\
**Post date:** [May 5, 2019, 5:31pm UTC](https://discourse.processing.org/t/spaceshooter-game/10756/7 "2019-05-05T17:31:09Z")

</div>

The game has evolved (boss/ effect/ new level, special weapon). here is the new location : [SpaceShooter](http://www.coffeegame.fr)

---

<div class="post-metadata">

**Author:** ![jeremydouglass](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/jeremydouglass/32/20_2.png) [@jeremydouglass](https://discourse.processing.org/u/jeremydouglass)\
**Post date:** [May 5, 2019, 6:00pm UTC](https://discourse.processing.org/t/spaceshooter-game/10756/8 "2019-05-05T18:00:38Z")

</div>

This is great. Really impressive work.

Two suggestions –

1. don’t pause and clear the screen for the boss, just display some text on the live screen, then bring the boss on.
2. make power-ups spawn at random **from the death locations of enemies**. This creates an extra motivation to shoot rather than just dodge.

---

<div class="post-metadata">

**Author:** ![LittleBoxes](https://avatars.discourse-cdn.com/v4/letter/l/ee59a6/32.png) [@LittleBoxes](https://discourse.processing.org/u/LittleBoxes)\
**Post date:** [May 5, 2019, 7:33pm UTC](https://discourse.processing.org/t/spaceshooter-game/10756/9 "2019-05-05T19:33:52Z")

</div>

Good ideas ! Thanks !

Edit :  
Your second idea is now online 😉

---

<div class="post-metadata">

**Author:** ![LittleBoxes](https://avatars.discourse-cdn.com/v4/letter/l/ee59a6/32.png) [@LittleBoxes](https://discourse.processing.org/u/LittleBoxes)\
**Post date:** [May 5, 2019, 9:01pm UTC](https://discourse.processing.org/t/spaceshooter-game/10756/10 "2019-05-05T21:01:36Z")

</div>

and your first idea too !  
I think I have to adjust the difficulty a bit. it seems a bit difficult…
