To make your canvas resizable, you can simply put surface.setResizable(true);
in your setup
.
If you want to make it compatible to any size, the best way to do it would be to find everything that has an x
, y
, width or height value, and make it relative to width
and height
. Here’s an example of that:
void setup() {
size(200, 200);
surface.setResizable(true);
}
void draw() {
background(100, 100);
float x = width/2;
float y = height/2;
float w = width/20; // Width
float h = height/20; // Height
rect(x-w/2, y-h/2, w, h);
}
Another (more efficent) way of doing it is to use the map function. The map functions takes a number, and puts it into a ratio that you want it to be in (See reference for more info). So if your canvas size is 200 x 200, you could use map like:
float widthchange = map(1,0,<defaultwidth>(200),0,width);
float heightchange = map(1,0,<defaultheight>(200),0,height);
Then multiply all x
/width values with widthchange
, and y
/height values with heightchange
.