# Simplex noise octaves

**URL:** <https://discourse.processing.org/t/simplex-noise-octaves/13762>\
**Category:** Libraries\
**Created:** [September 2, 2019, 11:30am UTC](https://discourse.processing.org/t/simplex-noise-octaves/13762 "2019-09-02T11:30:05Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![arcadeperfect](https://avatars.discourse-cdn.com/v4/letter/a/7ab992/32.png) [@arcadeperfect](https://discourse.processing.org/u/arcadeperfect)\
**Post date:** [September 2, 2019, 11:30am UTC](https://discourse.processing.org/t/simplex-noise-octaves/13762/1 "2019-09-02T11:30:05Z")

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Hello!

Is there a way to adjust the octaves and force the seed with toxi.math.simplexnoise?

I found [these](http://toxiclibs.org/docs/core/toxi/math/noise/SimplexNoise.html) docs but can’t find it.

Alternatively are there any other noise algorithms available? The problem I have with the standard noise is it looks terrible when you animate the 3rd dimension vs other noise algorithms I’ve used in other applications.

Thanks!

Thanks!

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**Author:** ![jeremydouglass](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/jeremydouglass/32/20_2.png) [@jeremydouglass](https://discourse.processing.org/u/jeremydouglass)\
**Post date:** [September 2, 2019, 7:01pm UTC](https://discourse.processing.org/t/simplex-noise-octaves/13762/2 "2019-09-02T19:01:25Z")

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Perhaps try browsing in the toxiclibs source for noiseseed and octave

- [https://github.com/postspectacular/toxiclibs/search?q=octave&unscoped\_q=octave](https://github.com/postspectacular/toxiclibs/search?q=octave&unscoped_q=octave)
- [https://github.com/postspectacular/toxiclibs/search?q=noiseseed&unscoped\_q=noiseseed](https://github.com/postspectacular/toxiclibs/search?q=noiseseed&unscoped_q=noiseseed)
