APOLOGIES
obviously, this is better:
int x;
int y;
String wordMy="";
int i=0;
void setup() {
size(500, 500);
}
void draw() {
x=int(random(25, 450));
y=int(random(25, 450));
textSize(25);
fill(0);
if (wordMy.length() > 0) //!!!
text(wordMy.charAt(i),
x, y);
if ((frameCount % 10 == 0) && (i<wordMy.length()-1)) //!!!!
i++;
}
void keyPressed() {
wordMy+=key;
}
Also, we could say i=0; when i>=wordMy.length()-1
or say i=0; in keyPressed