Shader as texture for primitive

I thought of providing a bunch of 2D and 3D shader effects to use in projects. When I have time I can start by populating the list on the right side of the Processing Shader Tool

I thought it would be cool to show examples of using shaders as materials, even if people can’t write those shaders, they can activate them to render 2D and 3D shapes with strange (non flat) colors.

1 Like