Default is 60 fps:
In my example I used serialEvent():
https://processing.org/reference/libraries/serial/serialEvent_.html
You can “buffer” received data into an array in serialEvent():
- use a counter\pointer to element of array
- set a flag to indicate when data is ready
- be sure to reset counter\pointer to element in array
In draw();
- when flag is set you can use that data in draw()
- be sure to reset flag
It will take some effort to work through and understand this; work through it slowly and build on that.
There are many ways to handle serial data; you can also send a buffer all at once from Arduino:
:)