# SelectOutput() minimizing both rendering window and file select?

**URL:** <https://discourse.processing.org/t/selectoutput-minimizing-both-rendering-window-and-file-select/2364>\
**Category:** Coding Questions\
**Created:** [August 4, 2018, 2:26pm UTC](https://discourse.processing.org/t/selectoutput-minimizing-both-rendering-window-and-file-select/2364 "2018-08-04T14:26:46Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![TheZipCreator](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/thezipcreator/32/15979_2.png) [@TheZipCreator](https://discourse.processing.org/u/TheZipCreator)\
**Post date:** [August 4, 2018, 2:26pm UTC](https://discourse.processing.org/t/selectoutput-minimizing-both-rendering-window-and-file-select/2364/1 "2018-08-04T14:26:46Z")

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So when I call selectOutput() it minimizes the rendering window and the file select window.

I have surface.setSize(512, 512) in draw, and I am using P2D.  
The reason I have that in draw is because I’m making a game for lowrezjam (which requires a 64x64 screen, I’m just blowing it up to 512x512).

As you can guess, I don’t want to minimize everything when you try to save the game (which is what I’m using selectOutput() for).
