# Seeking hired project help from p5js developer

**URL:** <https://discourse.processing.org/t/seeking-hired-project-help-from-p5js-developer/32360>\
**Category:** Community\
**Created:** [September 21, 2021, 9:45pm UTC](https://discourse.processing.org/t/seeking-hired-project-help-from-p5js-developer/32360 "2021-09-21T21:45:39Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![paulgoux](https://avatars.discourse-cdn.com/v4/letter/p/b9bd4f/32.png) [@paulgoux](https://discourse.processing.org/u/paulgoux)\
**Post date:** [September 21, 2021, 10:04pm UTC](https://discourse.processing.org/t/seeking-hired-project-help-from-p5js-developer/32360/3 "2021-09-21T22:04:03Z")

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> **[Hexagon maze generator and dijsktra search - paul goux - OpenProcessing](https://openprocessing.org/sketch/731320)**
>
> Generate a map, and pathfind between 2 random points

Something like this, or are you looking for perhaps a little more advanced?

> [@New Windows and Android Gui Lib](https://discourse.processing.org/t/new-windows-and-android-gui-lib/28775):
>
> First preliminary Build for the gui first the windows Library it allows you to add all the following. I will add more later but for now these were the basic requirements. with system radius. sketch code looks like this; BMScontrols bms; PShader edges; void settings(){ size(1200,600,P2D); }; void setup(){ bms = new BMScontrols(this,true); tab t = new tab(500,200,600,400,"title",bms); t.setvScroll(); t.toggle = true; t.draggable = true; Str…

As a side note I’m currently working on a processing lib to handle gui elements. I wonder if they could be easily ported to p5js. In fact it is something I would like to do anyway, could be a good incentive.

I can post more screenshots if you want.

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