# Scene management in p5.js games

**URL:** <https://discourse.processing.org/t/scene-management-in-p5-js-games/30592>\
**Category:** Gallery\
**Created:** [June 8, 2021, 11:44pm UTC](https://discourse.processing.org/t/scene-management-in-p5-js-games/30592 "2021-06-08T23:44:06Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![codeguppy](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/codeguppy/32/8322_2.png) [@codeguppy](https://discourse.processing.org/u/codeguppy)\
**Post date:** [June 8, 2021, 11:44pm UTC](https://discourse.processing.org/t/scene-management-in-p5-js-games/30592/1 "2021-06-08T23:44:06Z")

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Hello community,

p5.js is a great library for drawings, animation and other fun programs.

Some users use it even for making small games on canvas. Although p5.js wasn’t designed for games, it is a great tool for prototyping simple games or even rebuild classic games.

If you have this hobby, then consider this library for you next game: [p5.js Scene Manager](https://github.com/mveteanu/p5.SceneManager)

It is a great mini library that allows you to organize the code and implement multiple scenes in your game. Eg. Intro Scene, Game Scene, High Score scene

 ![p5.js games](https://canada1.discourse-cdn.com/flex036/uploads/processingfoundation1/original/2X/2/23f12d5fb50c61e3b855e8e048ba2d4632f8bb1c.jpeg)

Did you use this library until now?
