Consider this:
function setup() {
createCanvas(600,400);
}
function draw() {
background( 0 );
translate(width/2, height/2);
noStroke();
fill(128);
ellipse(0, 0, 150, 150);
for(var i = 0; i < 9; i++) {
fill(128);
var x = 150 * cos(i * TWO_PI/9.0);
var y = 150 * sin(i * TWO_PI/9.0);
ellipse(x, y, 50, 50);
fill(0);
text("A", x, y);
stroke(196);
line(0, 0, x, y);
noStroke();
}
}
Notice that it no longer uses rotate()
! Instead it does some simple trig to find the centers of each surrounding circle.