like that?
boolean rotate=false;
float angle=0;
void setup() {
size(1000, 1000, P3D);
noFill();
stroke(255);
println("use key [space] for animation");
}
void draw() {
background(0);
angle += 0.001;
translate(width/2, height/2);
if (rotate) rotateY(angle);
box(500);
}
void keyPressed() {
if (key == ' ' ) rotate = !rotate;
}