# RGB blur experiments

**URL:** <https://discourse.processing.org/t/rgb-blur-experiments/6364>\
**Category:** Gallery\
**Created:** [December 6, 2018, 11:49am UTC](https://discourse.processing.org/t/rgb-blur-experiments/6364 "2018-12-06T11:49:07Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![hamoid](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/hamoid/32/58_2.png) [@hamoid](https://discourse.processing.org/u/hamoid)\
**Post date:** [June 2, 2020, 6:10pm UTC](https://discourse.processing.org/t/rgb-blur-experiments/6364/5 "2020-06-02T18:10:14Z")

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Hi, no time now to clean up the code, make it easier to use or write about it, but here is an early version of the blur: [https://github.com/hamoid/Fun-Programming/tree/master/processing/ideas/2018/11/pingPongShader](https://github.com/hamoid/Fun-Programming/tree/master/processing/ideas/2018/11/pingPongShader)

Also more details about the project: [Album cover for Floating Spectrum](https://discourse.processing.org/t/album-cover-for-floating-spectrum/14943)

Cheers!

ps. And the way to give a line thickness: [https://github.com/hamoid/Fun-Programming/tree/master/processing/ideas/2018/11/lineNormals](https://github.com/hamoid/Fun-Programming/tree/master/processing/ideas/2018/11/lineNormals) (then each vertex should have a texture coordinate and call `texture()` to go in the direction of the images above)

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