# \[RESOLVED\] Unable to build for mac

**URL:** <https://discourse.processing.org/t/resolved-unable-to-build-for-mac/3756>\
**Category:** Beginners\
**Created:** [September 23, 2018, 10:27am UTC](https://discourse.processing.org/t/resolved-unable-to-build-for-mac/3756 "2018-09-23T10:27:23Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Bunnygamers](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/bunnygamers/32/1956_2.png) [@Bunnygamers](https://discourse.processing.org/u/Bunnygamers)\
**Post date:** [September 23, 2018, 10:27am UTC](https://discourse.processing.org/t/resolved-unable-to-build-for-mac/3756/1 "2018-09-23T10:27:23Z")

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I made a small thing using processing 3.3.7 on Windows 10 (32bit) but I can't seem to build for mac (checkbox for mac is grey), can someone help

![](https://canada1.discourse-cdn.com/flex036/uploads/processingfoundation1/original/2X/7/70ca514cc50f114b4ab99cabb0cdc3a01a1cce62.jpeg)

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**Author:** ![Quillbert1](https://avatars.discourse-cdn.com/v4/letter/q/f475e1/32.png) [@Quillbert1](https://discourse.processing.org/u/Quillbert1)\
**Post date:** [September 24, 2018, 2:37am UTC](https://discourse.processing.org/t/resolved-unable-to-build-for-mac/3756/2 "2018-09-24T02:37:19Z")

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I believe that you have to be running OSX to build for mac. I also use windows, and I don’t have this capability.

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**Author:** ![kfrajer](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/kfrajer/32/196_2.png) [@kfrajer](https://discourse.processing.org/u/kfrajer)\
**Post date:** [September 24, 2018, 3:22am UTC](https://discourse.processing.org/t/resolved-unable-to-build-for-mac/3756/3 "2018-09-24T03:22:13Z")

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Hi, yes… if you want to build your game to run on other platforms, then this is not the way to do it. What you will need to do is to open your sketch in a mac that has Processing installed and export it from there. I am taking a big guess and say that those check marks are a legacy feature that was present in previous versions of Processing. Nowadays, you just export your sketch individually in each platform that you want to use.

Kf

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**Author:** ![Bunnygamers](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/bunnygamers/32/1956_2.png) [@Bunnygamers](https://discourse.processing.org/u/Bunnygamers)\
**Post date:** [September 24, 2018, 5:28pm UTC](https://discourse.processing.org/t/resolved-unable-to-build-for-mac/3756/4 "2018-09-24T17:28:54Z")

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Thanks, so i set up a vm or something?

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**Author:** ![jeremydouglass](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/jeremydouglass/32/20_2.png) [@jeremydouglass](https://discourse.processing.org/u/jeremydouglass)\
**Post date:** [September 25, 2018, 5:55pm UTC](https://discourse.processing.org/t/resolved-unable-to-build-for-mac/3756/5 "2018-09-25T17:55:40Z")

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> [@Bunnygamers](#):
>
> Thanks, so i set up a vm or something?

You can try, see if it works, and let everyone know! If you are on Windows, try either VirtualBox or VMWare. Here is a recent guide:

> **[Run a macOS High Sierra Mac OS X Virtual Machine on Windows | PCsteps.com](https://www.pcsteps.com/2157-mac-os-x-virtual-machine-vmware-player/)**
>
> Hackintosh won't work for every PC. If we want to try Apple's OS, we can run a Mac OS X Virtual Machine in VMware Player or VirtualBox.
