I have a lot to learn over the next few days, but will update this post. I think it’s possible to convert quaternions into Euler angles in Arduino itself, and use those.
What I’m trying to figure out now is the code necessary to rotate the objects based on the quaternion / Euler angles in processing. Basically, once I get the quaternion data into Processing, what’s the code I would need to rotate the 3D objects in the sketch. I am referring to the following threads for some insight, but would appreciate any pointers the folks here may have
(in this one, they start with Euler angles direct from the sensor, then switch to converting the quaternions into Eulers.