That works:
float x0, y0;
float angle0;
float radius = 5;
int bg = 255;
int alph = 3;
void setup() {
size(500, 500);
background(bg);
x0 = random(width);
y0 = random(height);
angle0 = random(360);
fill(255, 0, 0, 255);
ellipse(x0, y0, 50, 50);
}
void draw() {
//blendMode(ADD); //uncomment this to compare
noStroke();
fill (bg, bg, bg, alph);
rect(0, 0, width, height);
blendMode(BLEND);
float x1 = x0 + cos(radians(angle0)) * radius;
float y1 = y0 + sin(radians(angle0)) * radius;
stroke(0);
line(x0, y0, x1, y1);
x0 = x1;
y0 = y1;
if ((x0 > width) || (y0 > height) || (x0 < 0) || (y0 < 0)) {
x0 = random(width);
y0 = random(height);
angle0 = random(360);
}
}