Referencing colour value I defined in the main project again in class after redefining it in class?

Hello @MarkusWiesinger

This post by @jeremydouglass might be of use:

But because we can see only the class code and not the main program I had to kind of imagine the other variables at play.

For example, when you say:

Does endless here mean that there is an accumulation of a score that remains intact that you build upon when you reset?
Or does everything reset to the original default settings?

Also, regarding the boolean end in:

I’m assuming this is declared and initialized in the main program.
But cannot see how/or where in your main code you mark the event that the game is over. This may be key to understanding the issue. :slightly_smiling_face:

Also, I played with your code a bit to understand the behavior you want.
A super simple working version to confirm this is the basic behavior you want to reset the color to the initial red. (?) With a few comments.

//////////////////////////////////////////////////////////////////////////////
int x = 150;
int y = 150;
int w = 100;
int h = 100;

boolean activated = false; //set to false/off before the mouse position is hovering over the rect

boolean invisible = false; //?? no info on how this fits into your main program
boolean end = false; //?? no info on how this fits into your main program 

color col = color(255, 0, 0);
color black = color(0);


void setup() {
  size(400, 400);
  background(0);

  fill(col); // initialize with red
  rect (x, y, w, h);
}

void draw() {


  if (mouseX > x && mouseX < x+w && mouseY > y && mouseY < y+h) {
    activated = true;
  } else {
    activated = false;
  }

  if (activated) {
    fill(black); // change to black after mouse position over rect, stays black until reset(any key is pressed)

    rect (x, y, w, h);
  }
  
  if (keyPressed == true) {
    fill(col);
    rect (x, y, w, h);
  } else {
    fill(0); // need the else statement or reset to red does not work
  }
}

Hopefully this is helpful! :slightly_smiling_face:

:nerd_face:

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