CODE not running, no car class, no stripe class…
Remarks
this is before setup() - seems unnecessary since you have a class now!!
this is in setup() - same thing!!!
**Remark II **
if (dist(obstacleXPos, obstacleYPos, mouseX, y) < 60) {
this is in draw, it must refer to the class like below
Please do the tutorial for classes: Objects / Processing.org
Chrisir
ObstacleMovement obstacle1 = new ObstacleMovement(100, 200, 10, 3);
ObstacleMovement obstacle2 = new ObstacleMovement(350, 200, 10, 5);
ObstacleMovement obstacle3 = new ObstacleMovement(600, 200, 10, 5);
// float b;
int x = 0;
int y = 450;
void setup() {
size (720, 600);
}
void keyPressed() {
if ( key == 'd' ) {
x = x + 50;
} else if ( key == 'a')
x = x - 50;
}
void draw () {
background (#484646);
// CAR
fill(255, 0, 0);
rect (mouseX, y, 15, 15);
smooth();
strokeWeight(2);
line(240, 0, 240, 600);
line(480, 0, 480, 600);
obstacle1.run();
obstacle2.run();
obstacle3.run();
if (dist(obstacle1.x, obstacle1.y, mouseX, y) < 60) {
background (0);
noLoop();
textSize(80);
fill(#3279D8);
text("You lose!", 180, height/2);
}
if (dist(obstacle2.x, obstacle2.y, mouseX, y) < 60) {
background (0);
noLoop();
textSize(80);
fill(#3279D8);
text("You lose!", 180, height/2);
}
if (dist(obstacle3.x, obstacle3.y, mouseX, y) < 60) {
background (0);
noLoop();
textSize(80);
fill(#3279D8);
text("You lose!", 180, height/2);
}
}
// ===========================================================================
class ObstacleMovement {
int x;
int y;
int size;
color col1 = color ( random(255), random(255), 255);
float type=random(1);
int speed;
ObstacleMovement( int newX, int newY,
int newSize,
int newSpeed ) {
x = newX;
y = newY;
size = newSize;
speed = newSpeed;
}
void move() {
y = y + speed;
if (y > height) {
y = -20;
}
}
void display() {
if (type>0.5) {
fill (col1);
rect(x, y,
65, 80); // obstacle rectangle
} else {
fill(0, 255, 0);
ellipse(x, y, 72, 72); // Obstacle circle
}
}
void run() {
move();
display();
}
}//class
//