Maybe this is a clearer example and illustrates the problem better…
int time;
//coordinates for drawing rectangles
float x1; //= random(0,width/2);
float y1;
float x2;
float y2;
void setup() {
size(400, 400);
background(255);
//turn of any fill
noFill();
//change Rectangle draw mode
rectMode(CENTER);
}
void draw() {
frameRate(3);
stroke(0,255,0);
rect(width/2,height/2,200,200);
x1 = random(0,200);
if(x1 >= 100){
y1 = random(0,100);
}
else{y1 = random(100,200);
}
//y1 = random(0,height/2); //don't need because y1 is defined above
if(y1 >= 100){
x2 = random(0,100);
}
else{x2 = random(100,200);
}
//x2 = random(0,width/2);
if(x2 >= 100){
y2 = random(0,100);
}
else{y2 = random(100,200);
}
//draw rectangles based on x,y coordinates in each quad
stroke(0);
//upper left
line(x1,y1,x2,y1);
line(x2,y1,x2,y2);
line(x2,y2,x1,y2);
line(x1,y2,x1,y1);
}
Why is it if x1 is less than 100, y1 is only greater than 100?
NEVER MIND!! Oh my god… because I was only letting it be between 100,200 with the else statement!! Still not working correctly… see below:
int time;
//coordinates for drawing rectangles
float x1; //= random(0,width/2);
float y1;
float x2;
float y2;
void setup() {
size(400, 400);
background(255);
//turn of any fill
noFill();
//change Rectangle draw mode
rectMode(CENTER);
}
void draw() {
frameRate(3);
stroke(0,255,0);
rect(width/2,height/2,200,200);
//upper left
//looking to let x1 be anywhere between 0 and width/2, BUT "if" it is
//greater than width/4, then y1 needs to be between 0 and height/4. "IF" it is less than width/4
//then y1 can be anywhere between 0 and height/2.
//x1 = random(0,width/2); //when commented ON, still allows x1 to fall inside area not wanted.
//if(x1 >= width/4){
// y1 = random(0,height/4);
//}
//else{y1 = random(height/4,height/2);
//}
x1 = random(0,200);
if(x1 >= 100){
y1 = random(0,100);
}
else{y1 = random(0,200);
}
//y1 = random(0,height/2); //don't need because y1 is defined above
if(y1 >= 100){
x2 = random(0,100);
}
else{x2 = random(0,200);
}
//x2 = random(0,width/2);
if(x2 >= 100){
y2 = random(0,100);
}
else{y2 = random(0,200);
}
//draw rectangles based on x,y coordinates in each quad
stroke(0);
//upper left
line(x1,y1,x2,y1);
line(x2,y1,x2,y2);
line(x2,y2,x1,y2);
line(x1,y2,x1,y1);
}