# Processing Voxel Game: Update 1

**URL:** https://discourse.processing.org/t/processing-voxel-game-update-1/32744
**Category:** Gallery
**Created:** [October 11, 2021, 11:33am UTC](https://discourse.processing.org/t/processing-voxel-game-update-1/32744 "2021-10-11T11:33:11Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![SNICKRS](https://avatars.discourse-cdn.com/v4/letter/s/43a26b/32.png) [@SNICKRS](https://discourse.processing.org/u/SNICKRS)
#### Post date: [October 11, 2021, 11:33am UTC](https://discourse.processing.org/t/processing-voxel-game-update-1/32744/1 "2021-10-11T11:33:11Z")

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New features in the Voxel game:

- More accurate raycasting

- Better memory usage (mesh optimizations)

- A sky, clouds, day to night transitions, and a sun and moon~

- New biomes added into the game (still have to figure out biome generation)

Features I’m working on for the next update:

- Caves and cliffs

- Biome generation

- Player health and deaths

Screenshots:

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/processingfoundation1/original/2X/9/9ab98afd77a406b58750cfa21fb174b90a923a6a.jpeg)  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/processingfoundation1/original/2X/e/e32d2b69c3a0d27b982bbeb66158bb9fb31ec21b.jpeg)  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/processingfoundation1/original/2X/0/0decad8f872bb75a1bd19df1b886a0244f3ec2b4.jpeg)  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/processingfoundation1/original/2X/b/b1a352c676e5c96e137a6ef90987c35a93ef6113.jpeg)  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/processingfoundation1/original/2X/9/997620a8db9a5c251a777d14fb105b8a9a4308ac.png)
