I want to know if a server is available or not before i write to it as a client. It works before loading but not before sending. If the client is receiving information from the server it works, but not if the client is sending information.
Example (cleint receives Information):
import processing.net.*;
Server myServer;
int val = 0;
void setup() {
size(200, 200);
// Starts a myServer on port 5204
myServer = new Server(this, 5204);
}
void draw() {
val = (val + 1) % 255;
background(val);
myServer.write(val);
}
import processing.net.*;
Client myClient;
int dataIn;
void setup() {
size(200, 200);
// Connect to the local machine at port 5204.
// This example will not run if you haven't
// previously started a server on this port.
myClient = new Client(this, "127.0.0.1", 5204);
}
void draw() {
print(myClient.available());
dataIn = myClient.read();
background(dataIn);
}