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After copy and paste your code, select the code section using the mouse and click </> icon in the small command bar please
Your button
-
First: nothing is allowed outside the
if (state==0)......else if (state==1)....else if (state==2)....}construct indraw(). Because you don’t want to display or evaluate your button during the game. -
Second Using mousePressed as a variable is difficult. Better evaluate your button in the function mousePressed() that you already have.
-
3rd: With
if(mouseX>x1 && ....you check whether the mouse has been clicked inside the button and not somewhere else or in which button it has been clicked. -
4th: When the button has been clicked and you want to start the game, set
stateto 1.
Example
void mousePressed() {
switch(state) {
case 0:
float x1=150;
float y1=200;
float w1=220;
float h1=50;
if (mouseX > x1 &&
mouseX < x1 + w1 &&
mouseY > y1 &&
mouseY < y1 + h1) {
// is over the rect of the button
state=1;
reset();
}
break;
case 1:
b.jump();
break;
case 2:
reset();
state=0;
break;
//
}//switch
}
Chrisir