# Problems with loading pictures and keeping framerate at 60

**URL:** <https://discourse.processing.org/t/problems-with-loading-pictures-and-keeping-framerate-at-60/9008>\
**Category:** Coding Questions\
**Created:** [March 6, 2019, 10:13am UTC](https://discourse.processing.org/t/problems-with-loading-pictures-and-keeping-framerate-at-60/9008 "2019-03-06T10:13:03Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![jensemand](https://avatars.discourse-cdn.com/v4/letter/j/b38774/32.png) [@jensemand](https://discourse.processing.org/u/jensemand)\
**Post date:** [March 6, 2019, 10:13am UTC](https://discourse.processing.org/t/problems-with-loading-pictures-and-keeping-framerate-at-60/9008/1 "2019-03-06T10:13:03Z")

</div>

Hi, i am trying to make a game, where it is necessary to load pictures, however my framerate drops every time I load a picture (For now i only load one picture at a time). It may be because the quality of the pictures is to high or because i haven’t made an array of the PImage’s.  
If it’s possible to keep the quality of the pictures and make the framerate to stay at 60 please reply

---

<div class="post-metadata">

**Author:** ![GoToLoop](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/gotoloop/32/86_2.png) [@GoToLoop](https://discourse.processing.org/u/GoToLoop)\
**Post date:** [March 6, 2019, 2:05pm UTC](https://discourse.processing.org/t/problems-with-loading-pictures-and-keeping-framerate-at-60/9008/2 "2019-03-06T14:05:25Z")

</div>

[Processing.org/reference/requestImage\_.html](http://Processing.org/reference/requestImage_.html)
