# Problem with storing packed-data in a texture

**URL:** <https://discourse.processing.org/t/problem-with-storing-packed-data-in-a-texture/44317>\
**Category:** Coding Questions\
**Created:** [April 19, 2024, 11:37pm UTC](https://discourse.processing.org/t/problem-with-storing-packed-data-in-a-texture/44317 "2024-04-19T23:37:17Z")\
**Posts on this page:** 1\
**Showing post:** 10

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**Author:** ![mnse](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/mnse/32/16520_2.png) [@mnse](https://discourse.processing.org/u/mnse)\
**Post date:** [April 22, 2024, 5:27am UTC](https://discourse.processing.org/t/problem-with-storing-packed-data-in-a-texture/44317/10 "2024-04-22T05:27:46Z")

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Hi Jon,

As this was interesting for your … Here the one I really wanted to send 😂

> [@Compute Shader Particle System in Processing](https://discourse.processing.org/t/compute-shader-particle-system-in-processing/26611):
>
> I managed to implement a very simple particle system using compute shader. This example renders 1 million particles on an Intel Iris 640 integrated graphics card, which is pretty amazing. Since compute shader requires OpenGL 4.x, so I am not sure if the original drawing mode will work anymore. Github repo: [ComputeShader01] [ComputeShaderColor]

Cheers  
— mnse

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