# Positive counter (Click game)

**URL:** https://discourse.processing.org/t/positive-counter-click-game/28027
**Category:** Coding Questions
**Created:** [February 23, 2021, 4:49pm UTC](https://discourse.processing.org/t/positive-counter-click-game/28027 "2021-02-23T16:49:06Z")
**Posts on this page:** 5
**Page:** 1

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### Author: ![Torikusu](https://avatars.discourse-cdn.com/v4/letter/t/9f8e36/32.png) [@Torikusu](https://discourse.processing.org/u/Torikusu)
#### Post date: [February 23, 2021, 4:49pm UTC](https://discourse.processing.org/t/positive-counter-click-game/28027/1 "2021-02-23T16:49:06Z")

</div>

Hello,  
I would like to create a counter which, each time I press correctly on an edge increases by 1, but that if I press next to it or if I take too long then the counter returns to 0. example if I press correctly on 57 square then it is displayed 57 and if I miss then 0.  
currently my code looks like this :

```auto
int wait = 1000;
int lastTime = 0; 
int score = 0; 
int bonus = 1;
int square_size = 50;
float square_x;
float square_y;
final int menu = 0;
final int jeux = 1;
int state = menu;
PFont font;
PImage img;

void setup() {
  fullScreen(); //fullscreen
  smooth();
  img=loadImage("Sans titre-1.jpg");
  font = createFont("ARCARTER-78.vlw", 14); //la police
  textFont(font);
}

// **********Changement de fenetre********* \\

void draw() {
  switch (state) {
  case menu:
    showMenu(); //developpement plus bas
    break; //passer a l'instruction suivante 
  case jeux:
    handlejeux(); //developpement plus bas
    break; //passer a l'instruction suivante 
  default:
    println ("Unknown state (in draw) "
      + state
      + " ++++++++++++++++++++++");
    exit(); //quitter le programme
    break; //passer a l'instruction suivante 
  } 
}

//**********Multiplicateur de score (score de base + bonus)*********\\

void mousePressed() {
  if (state!=jeux)
    return; 

  if ( over_square() ) {     
    score += bonus; //plus j'appuye plus je gagne du score
    bonus++;
  } else {
    score = 0; //score de base
    bonus = 1; //score +1 par combo
  }
  randomize_square_position();
}

void keyPressed() {
  switch (state) {
  case menu:
    keyPressedForMenu(); //developpement plus bas
    break; //passer a l'instruction suivante 
  case jeux:
    keyPressedForjeux(); //developpement plus bas
    break; //passer a l'instruction suivante 
  default:
    println ("Unknown state (in keypressed) "
      + state
      + " ++++++++++++++++++++++");
    exit(); //quitter le programme
    break; //passer a l'instruction suivante 
  } 
} 

//**********Action si touche pressé (changement de background)*********\\

void keyPressedForMenu() {

  switch(key) {
  case '1': //si j'appuye sur 1....
    state = jeux; //changer ecran sur jeux
    break; //passer a l'instruction suivante 
    
  case 'x': //si j'appuye sur x....
  case 'X': //ou X
    exit(); //quitter
    break; //passer a l'instruction suivante 
  }
} 

void keyPressedForjeux() {
  switch(key) {
  default:
    key=0; 
    state = menu;
    break; //passer a l'instruction suivante 
  }

} 

//**********Apparence visuel du menu (emplacement des textes...etc)**********\\

void showMenu() {
  image (img,0,0);
} 

// **********Mon jeux********** \\

void handlejeux() {
  background(0); //couleur du fond noir 
  fill(255); //couleur blanche
  if (lastTime + wait < millis()) { //si j'ai pas click au bout de X temps
    randomize_square_position(); //alors nouveau carré
  }
  rect(square_x, square_y, square_size, square_size); //dessin du carré
  text("Score = ", 20, height-25); //Afficher "Score =" a certaine coo
  textSize(32); //taille du texte
  text(score, 150, height-25); //coordonnée du score
}

void randomize_square_position() { //commande du random spawn
  square_x = random(width - square_size); //Spawn random de carré sur les coo X
  square_y = random(height - square_size); //Spawn random de carré sur les coo Y
  lastTime = millis(); //depop si trop long
}

boolean over_square() {
  return(
    mouseX > square_x && //si je click sur le carré, alors disparition  
    mouseX < square_x + square_size &&      
    mouseY > square_y && 
    mouseY < square_y + square_size
    );
}

```

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<div class="post-metadata">

### Author: ![Chrisir](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/chrisir/32/45_2.png) [@Chrisir](https://discourse.processing.org/u/Chrisir)
#### Post date: [February 23, 2021, 7:31pm UTC](https://discourse.processing.org/t/positive-counter-click-game/28027/2 "2021-02-23T19:31:03Z")

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> [@Torikusu](#):
>
> ```auto
> if ( over_square() ) {     
> score += bonus; //plus j'appuye plus je gagne du score
> bonus++;
> } else {
> score = 0; //score de base
> bonus = 1; //score +1 par combo
> }
> 
> ```

this code from mousePressed() does this except that you say bonus++; so that first time it increases by 1, then by 2, then by 3

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<div class="post-metadata">

### Author: ![Chrisir](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/chrisir/32/45_2.png) [@Chrisir](https://discourse.processing.org/u/Chrisir)
#### Post date: [February 23, 2021, 7:42pm UTC](https://discourse.processing.org/t/positive-counter-click-game/28027/3 "2021-02-23T19:42:14Z")

</div>

I don’t understand your question. Because what you ask you already have!

Does it work?

What happens and what do you want to happen instead?

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<div class="post-metadata">

### Author: ![Torikusu](https://avatars.discourse-cdn.com/v4/letter/t/9f8e36/32.png) [@Torikusu](https://discourse.processing.org/u/Torikusu)
#### Post date: [February 23, 2021, 7:48pm UTC](https://discourse.processing.org/t/positive-counter-click-game/28027/4 "2021-02-23T19:48:38Z")

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Yes you are right I already have a counter but with a bonus, I would like a second one except that I cannot put two counter at the same time

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<div class="post-metadata">

### Author: ![Chrisir](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/chrisir/32/45_2.png) [@Chrisir](https://discourse.processing.org/u/Chrisir)
#### Post date: [February 23, 2021, 7:50pm UTC](https://discourse.processing.org/t/positive-counter-click-game/28027/5 "2021-02-23T19:50:27Z")

</div>

in this section:

> [@Torikusu](#):
>
> ```auto
> if ( over_square() ) {     
> score += bonus; //plus j'appuye plus je gagne du score
> bonus++;
> } else {
> score = 0; //score de base
> bonus = 1; //score +1 par combo
> }
> 
> ```

well you can use score2 additionally

```auto
  if ( over_square() ) {     
    score += bonus; //plus j'appuye plus je gagne du score
    bonus++;

    score2 += 1;         
  } else {
    score = 0; //score de base
    bonus = 1; //score +1 par combo

    score2 = 0; 
  }

```
