Performance loss with PGraphics and SVG

I would use visualvm to find the bottleneck. Otherwise you can do random attempts at optimizing, but you may or may not find the bottleneck.

Random ideas:

  • Check how many vertices each brick has. Maybe they are too detailed.
  • Does the computer have good CPU and GPU?
  • Do you need stroke() in the bricks? That involves more work than just fill()
  • Calling color() each time is not necessary if the color doesn’t change (for instance you could store color(255) in a variable called white.
  • I believe calling .setStroke() and .setFill() iterates over each vertex and changes its properties. Using a shader to affect rendering might be faster (if the bottleneck is CPU bound).
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