# Performance issues with PGraphics layers and image() calls

**URL:** <https://discourse.processing.org/t/performance-issues-with-pgraphics-layers-and-image-calls/48929>\
**Category:** Coding Questions\
**Created:** [July 1, 2026, 1:19pm UTC](https://discourse.processing.org/t/performance-issues-with-pgraphics-layers-and-image-calls/48929 "2026-07-01T13:19:59Z")\
**Posts on this page:** 1\
**Showing post:** 8

<div class="post-metadata">

**Author:** ![scudly](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/scudly/32/5597_2.png) [@scudly](https://discourse.processing.org/u/scudly)\
**Post date:** [July 3, 2026, 4:21pm UTC](https://discourse.processing.org/t/performance-issues-with-pgraphics-layers-and-image-calls/48929/8 "2026-07-03T16:21:34Z")

</div>

Take a look at my examples in [https://discourse.processing.org/t/texture-sampling-nearest-in-p2d-render/48399/2](https://discourse.processing.org/t/texture-sampling-nearest-in-p2d-render/48399/2)

---

_[View the full topic](https://discourse.processing.org/t/performance-issues-with-pgraphics-layers-and-image-calls/48929)._
