# Performance issue when rendering multiple objects

**URL:** <https://discourse.processing.org/t/performance-issue-when-rendering-multiple-objects/34895>\
**Category:** Coding Questions\
**Created:** [January 30, 2022, 4:58am UTC](https://discourse.processing.org/t/performance-issue-when-rendering-multiple-objects/34895 "2022-01-30T04:58:46Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![GoToLoop](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/gotoloop/32/86_2.png) [@GoToLoop](https://discourse.processing.org/u/GoToLoop)\
**Post date:** [February 4, 2022, 7:34pm UTC](https://discourse.processing.org/t/performance-issue-when-rendering-multiple-objects/34895/8 "2022-02-04T19:34:34Z")

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> [@CaptainChameleon](#):
>
> After some research on off-rendering, PGraphics and ways of rendering outside of `draw()`

> [@Screen flickering when running Particle system](https://discourse.processing.org/t/screen-flickering-when-running-particle-system/24540/2):
>
> Another threading approach for Processing is double-buffer PGraphics or PImage: thread[Forum.Processing.org/two/discussion/5886/multithreading-madness#Item\_17](http://Forum.Processing.org/two/discussion/5886/multithreading-madness#Item_17)

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