It’s unlikely Processing will support floating point textures with the current JOGL foundation. There is a push to move to something else, such as Vulkan ( Vulkan in Processing (draft) by TeoJT · Pull Request #948 · processing/processing4 · GitHub ) that hopefully will be completed some day. Once that happens, forward progress with floating point textures could perhaps happen.
I’ve been studying your p5 examples to learn more about WEBGL and this use-case for frame buffers. It’s super interesting and opens up new avenues for me. Can you recommend any documentation or tutorials that I could read, in addition to your examples?