# P3D renders edges blurryly

**URL:** https://discourse.processing.org/t/p3d-renders-edges-blurryly/14151
**Category:** Coding Questions
**Created:** [September 23, 2019, 9:40pm UTC](https://discourse.processing.org/t/p3d-renders-edges-blurryly/14151 "2019-09-23T21:40:27Z")
**Posts on this page:** 1
**Showing post:** 9

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### Author: ![Chrisir](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/chrisir/32/45_2.png) [@Chrisir](https://discourse.processing.org/u/Chrisir)
#### Post date: [September 25, 2019, 4:22pm UTC](https://discourse.processing.org/t/p3d-renders-edges-blurryly/14151/9 "2019-09-25T16:22:00Z")

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Did you try FX2D ?

> [@FX2D noSmooth(), textureSampling?](https://discourse.processing.org/t/fx2d-nosmooth-texturesampling/4312):
>
> The performance boost from FX2D is really nice, however I can’t seem to be able to turn off the smoothing. noSmooth() doesn’t work, before or after calling size(), in settings() or setup(); It doesn’t appear ((PGraphicsOpenGL)g).textureSampling(2); can be used with FX2D, as PGraphicsFX2D can’t be cast to PGraphicsOpenGL PSurfaceFX has setSmooth but I can’t figure out how to test it.

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