# P3D renders edges blurryly

**URL:** <https://discourse.processing.org/t/p3d-renders-edges-blurryly/14151>\
**Category:** Coding Questions\
**Created:** [September 23, 2019, 9:40pm UTC](https://discourse.processing.org/t/p3d-renders-edges-blurryly/14151 "2019-09-23T21:40:27Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![rufsketch1](https://avatars.discourse-cdn.com/v4/letter/r/8edcca/32.png) [@rufsketch1](https://discourse.processing.org/u/rufsketch1)\
**Post date:** [September 25, 2019, 2:55am UTC](https://discourse.processing.org/t/p3d-renders-edges-blurryly/14151/4 "2019-09-25T02:55:45Z")

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Possibly try initializing the sketch with

```auto
hint(DISABLE_TEXTURE_MIPMAPS);
 ((PGraphicsOpenGL)g).textureSampling(2);

```

Alternatively, you might try increasing/decreasing the size of whatever surface you’re rendering on by some small amount.

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