# P3D performance with 62500 boxes

**URL:** https://discourse.processing.org/t/p3d-performance-with-62500-boxes/3821
**Category:** Coding Questions
**Created:** [September 25, 2018, 7:57am UTC](https://discourse.processing.org/t/p3d-performance-with-62500-boxes/3821 "2018-09-25T07:57:37Z")
**Posts on this page:** 1
**Showing post:** 8

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### Author: ![neilcsmith](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/neilcsmith/32/144_2.png) [@neilcsmith](https://discourse.processing.org/u/neilcsmith)
#### Post date: [October 1, 2018, 4:07pm UTC](https://discourse.processing.org/t/p3d-performance-with-62500-boxes/3821/8 "2018-10-01T16:07:34Z")

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You can see the same issue with the performance demos of dynamic particles, immediate vs retained. There’s some really screwy stuff in PShape somewhere if you do transforms. Keep meaning to fiddle with this. Interesting to know that it perhaps performed better in the past.

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