P3D Formula : opposite of screenX and screenY is ...?

I was coming from this discussion

I was hoping to get the opposite to screenX and screenY: think of a 3D drawing program: when I have a mouseX and mouseY and a z-value (and a previous 3D position from the previous drawing) and I wish to calculate the x,y,z position, how would I do it?

Chrisir

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