# OpenGL renderer for processing

**URL:** <https://discourse.processing.org/t/opengl-renderer-for-processing/18212>\
**Category:** Summer of Code\
**Created:** [February 28, 2020, 12:22pm UTC](https://discourse.processing.org/t/opengl-renderer-for-processing/18212 "2020-02-28T12:22:13Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![micycle](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/micycle/32/201_2.png) [@micycle](https://discourse.processing.org/u/micycle)\
**Post date:** [February 28, 2020, 2:42pm UTC](https://discourse.processing.org/t/opengl-renderer-for-processing/18212/2 "2020-02-28T14:42:42Z")

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Processing’s `2D` and `3D` modes already use JOGL bindings.

So instead, it would be an interesting exercise for you (and the community) to contribute to one of the following related problems:

[Modularity of renderers](https://discourse.processing.org/t/modularity-of-core-in-processing-4-jpms/17224), or [LWJGL renderer](https://github.com/codeanticode/processing-lwjgl) (for [processing4](https://github.com/processing/processing/wiki/Processing-4)).

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_[View the full topic](https://discourse.processing.org/t/opengl-renderer-for-processing/18212)._
