# "Offline" Rendering?

**URL:** <https://discourse.processing.org/t/offline-rendering/5239>\
**Category:** Libraries\
**Created:** [November 5, 2018, 8:16pm UTC](https://discourse.processing.org/t/offline-rendering/5239 "2018-11-05T20:16:03Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Tinkerer](https://avatars.discourse-cdn.com/v4/letter/t/f14d63/32.png) [@Tinkerer](https://discourse.processing.org/u/Tinkerer)\
**Post date:** [May 29, 2021, 5:11am UTC](https://discourse.processing.org/t/offline-rendering/5239/5 "2021-05-29T05:11:06Z")

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I found this thread searching for similar help

in case it helps anyone i’ve made this all in one framework that lets you analyse audio offline at a set frame rate and then do your animation in one pass

> [@Non-real time Music Video & Sound Analysis Framework for Processing](https://discourse.processing.org/t/non-real-time-music-video-sound-analysis-framework-for-processing/30146):
>
> Thought I’d share this sketch I made to help make music videos with processing. Any feedback/suggestions welcome slight_smile This Processing sketch enables non-real time (offline) analysis of an audio file to give FFT and Volume data for each frame of an animation. For use when sketches are too slow/complex to run in real time at the desired frame rate, resolution etc The sketch generates arrays of information at chosen video frames-per-second that can then be used to run the animation an…

demo vid and code link: [https://youtu.be/w7EEKCzTM\_M](https://youtu.be/w7EEKCzTM_M)

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