# Off screen display windows placement when using P3D or P2D

**URL:** <https://discourse.processing.org/t/off-screen-display-windows-placement-when-using-p3d-or-p2d/47405>\
**Category:** Coding Questions\
**Created:** [October 20, 2025, 2:24am UTC](https://discourse.processing.org/t/off-screen-display-windows-placement-when-using-p3d-or-p2d/47405 "2025-10-20T02:24:27Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![glv](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/glv/32/18785_2.png) [@glv](https://discourse.processing.org/u/glv)\
**Post date:** [October 25, 2025, 9:00pm UTC](https://discourse.processing.org/t/off-screen-display-windows-placement-when-using-p3d-or-p2d/47405/4 "2025-10-25T21:00:15Z")

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Hello @dkemp ,

This may be of interest:

> [@DPI Renderer Scaling Override for JAVA2D](https://discourse.processing.org/t/dpi-renderer-scaling-override-for-java2d/47439):
>
> Hello folks! Forcing 1:1 Pixel Rendering for Different Renderers in Processing This sketch demonstrates how to force 1:1 pixel rendering by overriding DPI scaling for JAVA2D in Processing. The solution was a challenging process that required iterating through multiple approaches with both ChatGPT and Google Gemini to finally arrive at a working solution and comments. The key piece of the solution is this static block at the beginning of the sketch, which ensures that Java2D and FX2D renderers…

`:)`

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